Specialists suck, scoundrels rule, everyone else dies

The specialist was sitting there looking a bit poorly ever since wizards and fighters got a fresh coat of paint, so now it's their turn.

Very simple. A specialist may spend 2 skill points at creation or on levelling up to gain +1 attack bonus or 1 spell "slot", i.e. you may memorise a single spell and cast it without blowing everyone up or turning them into piles of eyeballs.

Yes, you could get a better attack bonus than a fighter. Just remember you have no HP, no skills, and why on earth would you pick a specialist to do this? Sort it out.

Since the specialist is now anything but, and there is a long tradition of arbitrarily renaming the sneaky-guy, I will now call them Scoundrels. It is not restrictive in scope, somewhat adorable, and suggestive of being a vagabond, a happy-go-lucky rapscallion, or a downright shitbag.


This seemingly small change will allow the scoundrels to be whatever the players want them to be without slapping a huge and alien system on top.




Save vs. Death

And another thing: sometimes I don't know what save to have people roll, but I know that there definitely should be dying going on here. For those situations, for the times when it's just bare faced luck resulting in certain death, have a Save vs. Death.

Fighter
Magic-User
Scoundrel
0
15
17
12
1-4
13
15
10
5-8
9
11
8
9-12
7
9
6
13-16
5
7
4
17+
3
5
2



Saves tell you a lot about how the characters are perceived. Go look at the lists now, they're a little bit interesting.

Anyway, this table tells you that scoundrels are lucky, fighters stare death in the face, and magic-users had it coming.

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